FC 25 Title Update #8 released on 17th January, 2025.
Installation:
Extract the file anywhere.
Copy the contents of the folder and paste it to your FC 25 directory.
Launch the game and play.
Changelog:
● Updated some kits, clothing, and equipment.
● Updated 125 star heads which will become visible in-game following a Server Release.
Gameplay
● Significantly reduced effectiveness of first-time Lofted Through Passes.
● Players are now able to provide quicker support when they are familiar with their Role.
● Increased intelligence of attacking and supporting runs made by AI teammates.
● Improved AI teammate attacking run quality when trying to beat the offside line.
● AI teammates can better hold their runs when near the line and get back onside more quickly.
● Improved effectiveness of Inside and Advance Forwards.
● They can move farther up the pitch.
● They can better evaluate when to run into space or occupy a position.
● Offensive players can now operate in attacking spaces near other attackers instead of stopping their runs.
● Attacking players can continue their runs more often, excluding offside scenarios.
● Increased accuracy and shot speed from inside the box for regular and Finesse shots.
● Slightly increased accuracy of low difficulty regular and Finesse shots in the box.
● Slightly increased the impact of Attributes on the accuracy of Finesse shots taken by players without the Finesse Shot or Finesse Shot+ PlayStyles.
● A series of changes have been made aimed at reducing tacklebacks, which is when the opposing player wins the ball back after the defender makes a tackle.
● Defenders with the Anticipate PlayStyle are now more likely to tackle the ball towards a teammate with more space if stopping the ball in place would be disadvantageous.
● Improved the quality of touches defenders can make on tackles.
● In some cases, the ball carrier could have unintentionally stumbled forward when being tackled, resulting in incorrectly winning the ball back.
● In some cases, the defender could have stumbled when running towards the ball after a successful tackle rather than gaining possession.
● In Competitive Ultimate Team and Online Seasons ruleset matches, AI defenders will mark dribblers less tightly and will be less likely to cover shooting lanes near the edge of the box.
● Triggered Runs can once again be requested while Controlled Sprint Dribbling.
● Slightly increased speed of normal Ground Passes.
● Significantly increased effectiveness of Semi Assisted Through Passes.
● Slightly increased accuracy of short Ground Passes to open players.
● Moderately reduced accuracy of headed passes in contested situations.
● Further decreased how often AI players are able to make successful interceptions.
● Defenders will focus more on man marking when defending counter attacks starting from corners.
● The intent of this change is to provide more effective defensive positioning against counter attacks originating from corners.
● RM/LM players with the Winger Balanced Role can drop deeper when defending.
● Goalkeepers will now position themselves slightly closer to the near post. The intent of this change is for goalkeepers to more effectively cover near post shots.
● Addressed instances of players catching up to the ball carrier despite the ball carrier having much higher Pace Attributes.
● In some cases, the ball carrier could have unintentionally stumbled forward after a successful tackle, resulting in them incorrectly winning the ball back.
● Goalkeepers could sometimes incorrectly step away from the near post in tight angle shooting situations.
● Falsebacks could stay central for too long when the team lost possession. They will now immediately look to return to their LB/RB positions.
● Low powered Ground Passes were sometimes being delivered to farther players than intended.
● Medium powered passes sometimes focused too much on the player’s aim input instead of the amount of power generated.
● Addressed some instances where first time passes and shots were less responsive than intended when the input was performed late.
● Reduced the effectiveness of tackles from behind in certain situations.
● In some cases, simple physical contact could have resulted in the ball carrier losing the ball more easily than intended.
● When playing against the CPU AI, it was triggering more Directed Runs than intended.
● Sometimes, the dribbler could have pushed the ball too far away from themselves when turning.
● The player could have incorrectly run past the ball when performing a Flair Jog Nutmeg or when Strafe Dribbling.
● In certain situations, the Player Switch to the pass receiver did not occur.
● In some cases, teammates could have accidentally dispossessed each other.
● In Rush matches, players could have gotten stuck on the goal posts in rare situations.
● Calling for a teammate to come short did not always function as intended when requested on the wings.
● In some cases, defenders were not correctly positioning themselves when attempting to track runs, resulting in slow backwards runs while facing the ball.
● Addressed instances of players moving slowly despite inputs requesting them to move quickly or sprint.
● Improved referee logic when determining foul calls involving Skill Moves in the box.
● Addressed instances of incorrect player placement during Rush penalties.
● Addressed instances of incorrect player switching occurring after a blocked pass, during air balls when Secondary Contain was used, or during inaccurate Lob Passes.
● Players could sometimes take longer than intended to recover after having a kick blocked.
● In some cases, a long recovery animation could have occurred when the ball was passing through a player’s legs, preventing them from responding to the situation quickly.
Ultimate Team
● When using Multi Swap in SBCs, the button callout for navigating to the right did not always function as intended.
Career Mode
● The CPU AI goalkeeper could have incorrectly kicked the ball out of play in some cases.
● Some Tactical Visions featured unintended Tactics and Roles.
● In Manager Career, Youth Potential was not present on the Youth Development Plan screen.
● In Manager Career, some manager hairstyles could unintentionally change.
Clubs
● Addressed instances of Avatars gaining bypassing height restrictions in some situations.