Paulv2k4 FIFA 23 Gameplay Mod V.5

My gameplay mods are always based on football in the United Kingdom, especially the English league pyramid. As a huge Swansea City and general football fan and ex player. I’ve watched likely over a million hours of football at all levels in my lifetime.

The top things that comes to mind when thinking of British football; physicality, mistakes and a gap of ability between the very top and bottom. On top of this, FIFA will never be “realistic”, so the mod aims at being, fun & challenging, with a smarter AI and less “cheats/scripting”. This mod is designed to achieve that.

IMPORTANT! Please BLOCK FIFA 23 with your Windows Firewall to disable “Live Tuning” updates and use the following settings to enjoy this mod to the fullest!
Sliders: Leave ALL Sliders Default!
Difficulty: World Class or Legendary
Competitor Mode: Off
Player Based Difficulty: On
Attributes: Classic
Referee Strictness: Lenient
Controller Settings: I personally play on Assisted but heavily nerf the amount of assist in this mod

How is the mod tested:
Traditionally I play CPU v CPU games to test any changes I make to the game. My test bed teams change with each Title. In FIFA 23, I use Newport v Bradford, Newport v Liverpool, Newport v Man City or Blackburn v Crystal Palace.

How do you play the game:
I play Career mode locked to one player with the AI controlling the rest of the team. I also play via Parsec with friends who also lock to players.

Current Gameplay Mod Features:
# Player Speed
– Player base speed lowered by 10% with a 5% increase in top speed, lowering overall speed but increasing the gap between the top and bottom players
– Players with a poor dribbling attribute will struggle to dribble with the ball, especially turning in tight spaces

# Player Strength
– Players with high strength and balance have a significant advantage over others in the physical side of the game. You will notice this in 1v1 battles and in air collisions

# AI
– AI will play much more long passes
– AI will not play as much Tika Taka
– AI will cross the ball
– AI will FOUL and are very aggressive
– AI will shoot on sight / edge of the box
– AI will constantly attack but without “scripting”
– AI will make mistakes in pursuit of creating chances

# Positioning
– Players will cover space, maintain shape and generally defend much better

# Defending
– Tackling is much more difficult, especially whilst running
– Blocking is much more difficult and there is no difference between a User or AI blocking ability (not sure why EA did this?)
– It is much easier to push a player over whilst tackling

# Goalkeepers
– Goalkeepers are based on ability
– Fixed saving ability when the ball is next their body
– Made GK have moments of brilliance (“What. A. Save!”)

# Passing
– Passing is much more based on ability, there is a big difference between top and bottom players. Bottom players will make many more mistakes making a Tika Taka game extremely difficult whilst in League 2 or playing a good opposition.

# Shooting
– Shooting is much more based on ability, there is a big difference between top and bottom players.
– Finesse shots are much more difficult and only the top players can get them right.

# Injuries
– Players are much more likely to pick up light injuries (“knock”) from the physical side of football. This is one of my bug bears of vanilla EA FIFA, Football is a physical game and in real life, all you see is players rolling around “injured”. I have done my best to add this to the game.

# Many other smaller things!

You can launch this mod only with the latest version of FMT.

For latest updates, please check this github page!

Career Mode Compatible Manual Install Not Online Compatible PC Compatible


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Author: paulv2k4

One comment

  1. Hello, could you make the referee tougher, and also to make more fouls, thanks.

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