FC 25 Title Update #5 released on 20th November, 2024.
Installation:
- Extract the file anywhere.
- Copy the contents of the folder and paste it to your FC 25 directory.
- Launch the game and play.
Changelog:
General, Audio, and Visual
● Updated some player portraits, kits, stadium, celebrations, scenes, messages, button callouts, badges, gloves, balls, headbands, banners, flags, boots, tattoos, wardrobes, ad boards, hair, trophies, audio, and commentary.
● Addressed instances of placeholder text and incorrect UI elements.
● Addressed instances of various stability issues that could have occurred.
Gameplay
● Crosses can now result in the ball moderately landing further ahead of the receiver.
● The defensive line could have dropped deeper than intended while the attacking team was controlling the ball in the defending team’s half.
● Central and Defensive Midfielders could have dropped too deep when the attacking team entered the defensive team’s side of the pitch.
● Sometimes, a ground pass could have incorrectly sent the ball behind the intended receiver.
● Tackling inputs did not always register in locked-to-player modes.
● In rare instances, goalkeepers could have jumped significantly higher than intended.
● Improved goalkeeper decision making when attempting to make saves as the ball crosses the goal line.
● Improved goalkeeper positioning when attempting to save short distance shots.
● Goalkeepers could have sometimes not attempted to make a save against powerful long distance shots.
● Headers were sometimes significantly less accurate than intended.
● Ground passes performed during free kicks were not always directed towards the intended receiver.
● In some instances, lob passes were less accurate than intended.
●Improved ball physics in certain contested shooting and clearance scenarios.
● Players could have lost the ball easier than intended while being contested during a Skill Move.
● Improved referee logic when making advantage calls in Rush matches, penalty calls in Rush matches, and 11v11 contested offside situations.
● In rare scenarios, an incorrect injury animation could have occurred in online matches.
● Improved goalkeeper logic in Rush matches when attempting to clear the ball.
● Sometimes, a lob pass could have occurred instead of a requested cross in Rush matches.
● In rare cases, a buzzer beating goal originating from a corner kick in Rush did not count as part of the scoreline.
● Requested Skill Moves were sometimes not performed when requested near the touch line.
● Addressed instances of Player Switching not functioning as intended.
● Improved substitution logic to better avoid unnecessary CPU AI substitutions early in matches.
● Reduced instances of unnecessary suggested early game substitutions.
Ultimate Team
● Some Evolution Progression Summary UI elements were misaligned.
● Addressed some stability issues that could have occurred when using the Transfer Market through the SBC flow.
Career Mode
● Player agents were sometimes requesting a lower wage for their client when transferring to a user controlled club.
Clubs
● Rush pre-match team sheets now display player Rank Points and Club Victory Points.
● In some cases, it was slightly easier than intended to receive a high match rating in Rush matches.