FC 25: Ultimate Campaign Mod 0.2.1


What is ULTIMATE CAMPAIGN?

ULTIMATE CAMPAIGN is, technically, an entirely standalone Unity game that uses FC 25 (And possibly other games as well in the future) as a match engine.

It is inspired by the PS2 Yu Gi Oh games, in which the player traveled through the world, speaking with NPCs, and experiencing a story.

This build doesn’t have the whole RPG/Story part, and it only features the card collecting, other than of course the ability to export your team in your game.

Player cards are generated from your squadfile, so even if you normally play with mods, you should be covered!

At the moment, the build uploaded is the final build of the Prototype phase. Next builds will start to feature proper progression, goals, and challenges.

What do you do in ULTIMATE CAMPAIGN?

Short answer: import a Squads file, let the game build its own database, build your team, export it back to the game. As of now, there is no progression or challenges, but they will come soon!

Features:

  • Dynamically built card database starting from your squadfile – should work with mods!
  • Pack store with three rarities: each pack gives 5 items between Players and Chemistry styles (Only Gold pack give Chem styles as they should)
  • Basic team management feature: change modules and swap players in and out of the squad
  • A (for now rudimentary, but fully working) chemistry system
  • A card explorer to see all the cards you collected
  • Play against real teams or NPC Teams simulating other players

NEW IN VERSION 0.2.0!

  • Credits System for reward after games – The game will tell you which team to play against. After the game you will need to insert the results manually. You wouldn’t cheat, would you?
  • Offline Agents (“bots”) simulating other players: building their squads and being available to be challenged with a simulated ranking system
  • Select your badge, home and away kit!

Upcoming Features (in pipeline):

  • Special matches rewards or penalties for losing such as Pink Slip challenges
  • Sticker books: acquire all players of a team for a special reward!
  • Old style Offline-division ranking system against real teams.

Later features (To be fully designed yet):

  • Story mode and overworld a-la Yu Gi Oh games for the PS2

Screenshots:

Spoiler

Instructions

Check out the .PDF file included in the game download!

To Download:

Link 1 is game build
Link 2 is resources
Link 3 is the mod to install from FIFA Mod Manager
YOU NEED ALL THREE OF THEM

AGAINĀ REFER TO THE MANUAL INCLUDED!

Known issues and workarounds

  • Creating a new campaign takes a REEEEEALLYY long time: just be patient…
  • While mod-derived squads should work, I still reccommend using a Vanilla Squad and database for now.
  • I can’t make substitutions: for your team (or opponent NPC team), go in settings -> edit teamsheets and create a new teamsheet for you and/or opponent team and set it as default
  • I can’t see the squad file when I try to select it in game: make sure it starts with “Squads”
  • Squad files are broken: Post on my discord with a copy of the squad file, tell me if you used mods or did something “funky” on purpose. I can’t give puntual support but I will try to fix in following builds.
  • Updates aren’t coming fast enough! I want more!!! : Me too, but I have a full time job AND my studies as game developer to follow. If you want me to be more expedited with updates, please consider donating (When I open donations) in order for me to be able to quit my job and focus on this game (and other games!) instead! THERE WILL NEVER BE ANY PAYWALLS, but you might get exclusive behind the scenes, concepts, and cheats, for this game and other future projects of mine!

Official Threads and Links!

Changelog:

Spoiler

Changelog 0.2.1

Bug fixed: sometimes, player’s credits would not be read/wrote correctly
Bug fixed: In Team Customization: current settings are now loaded on page loading
In matches “VS CPU TEAM”, after submitting a result, you will be brought back to the home screen, and reroll is not available.

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Changelog 0.2.0

Overhauled card explorer UI
Removed copyrighted assets
It is now possible to discard players
All leagues exported will be considered male leagues, allowing to play against women teams
All cards should now be visualized with a correct name (Common name ?? Last name ?? First name)
NPC Teams are here! They are able to select the best players to field on their teams! (Fixed formations for now)
Selectable team logo and kits!
It’s possible to setup the Match Engine Game’s install folder (Useful to automatically place kit_remapping information!)

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Changelog version 0.1.0 Alpha

Revised UI code
Now players already in the squad are no longer available in the Available Players on the right in the Team Management (Bug: They are also not available in the Card Explorer view. oops…)
Added league and team filters in the Team Management and Card Explorer view
Packs actually cost credits now and show which players you gathered
Added Next Match screen, possible now to see which “Official” match to play next. Played match will give credits and occasionally other rewards (For now guarantees a MATCHDAY REWARD player with boosted attributes)
Match results will be added to match history
Pack store UI now shows the player’s credits
In the packstore, when hovering with the mouse over an item, it will show its description in the bottom of the screen.
Added filters in team management UI
Chemistry styles are now grouped by type

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Changelog version 0.0.9p – hotfix1
Solved a bug where it was impossible to make substitutions in match engine game without creating a new teamsheet.

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Changelog version 0.0.9p
Fixed a bug where last player position would have either “!” or 1 chemistry points, unable to get more
Feature: Game now saves directly into FC 25 folder, TODO make that folder default for new save select.

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Changelog version 0.0.8p – hotfix1
Fixed a bug where Chemistry styles were not imported at DB creation, rendering them impossible to spawn in packs

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Changelog version 0.0.8p

Final version of prototype stage.
Added chemistry system: For now it mimicks Fifa Ultimate Team one.
Added some UI texts
Packs now give players and chemistry items
By default players are assigned a “Basic” chemistry item
Player now start with 22 random players: 15 bronze, 5 silver and 2 gold
Added safeguard to avoid player exporting squad with duplicate players

KNOWN ISSUES: Chemistry items are displayed singularly instead of being grouped by type as they should!

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Changelog version 0.0.7p
Formation now can be changed in the Team Management page!

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Changelog version 0.0.6p
Added visualization of player details in Team Management: right click on any card to show the panel
Also vizualises Roles and Traits (Playstyles)
Made sure that all proper attributes are imported to DB in save creation
Optimized “New Campaign” import time
Added Overall Ratings import
It is now possible to use any squadfile, even modded ones (Replace the playernames.txt in the /StreamingAssets/base/ folder to have correct player names in UI)

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Changelog version 0.0.5

Jersey numbers are no longer 128, as of now they are fixed based on the position (1 for GK, then 2, 3 … 11)

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Changelog version 0.0.4 – hotfix1

Unity: In save loading page, buttons are better spaced out, and only save files should appear now
If there are no save files, a button will appear prompting to go back to the main menu

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Changelog version 0.0.4

Refactored backend code for easier future optimization, small optimization in Campaign save creation time
Now all teams from Rest of the World are imported, since ROW for women were imported anyway
Unity: improved card display in game, the names should be displayed in a better fashion
Unity: Team management UI cards are not off-centered anymore
Unity: explorer window for squad selection file now shows a better title.

All previous known issues remain open.

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Changelog version 0.0.3p

Hotfix:
Fixed bug where, in some squads, the game would crash trying to import the mentalities for the player team
Added changelog to readme file
Slight optimization in squad import at Begin Campaign, should be slightly faster.

Resources:
Includes a vanila squadfile known to import successfully in case of malfunction in database import.

All previous known issues remain open for now.

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Changelog version 0.0.2p (prototype) – rc
-First prototype for public release
Features:
-Basic pack store and team management
-Squad export

Please consult readme or other official documentation to get started. While this is publicly released, it’s not meant for convenience or ease of use.
It is rather a proof-of-concept of a much larger idea.

KNOWN ISSUES:

This is a prototype, so obviously there are many issues and problems that may not even appear here

1 – In game, bench player cannot be put in the field
WORKAROUND: In FC, in Settings, Edit team sheets, add a new teamsheet and set that as active. Fix pending in next build

2 – In Unity, UI elements appear offcentered

3 – In Unity, campaign creation takes an EXCRUCIATINGLY long time
WORKAROUND: Have a cup of tea or something, it’s l o n g, must be poorly optimized database queries

4 – FC may not see my save after I put it in the correct folder
Make sure your file name begins with “Squads” when you place it in the FC’s setings folder

5 – Graphical/Misc issues
In Unity:
For now there is no failsafe preventing you from adding the same players in the squad multiple time, so be a goodboy and look out for that for yourself

In FC:
All player jerseys are 128 (Fixed in version 0.0.5)
All player jerseys are white
Player team has no crest, and TEAM_ABBR_111666 – This because there are no ad-hoc assets and locfile entry for the team
In game, Hypermotion overlays displaying stats can be wrong – No idea why to be fair
No faces for player’s team players – There are no faces. There are no faces. There are no faces. GOOD NIGHT!

Changelog version 0.0.3p

Hotfix:
Fixed bug where, in some squads, the game would crash trying to import the mentalities for the player team
Added changelog to readme file
Slight optimization in squad import at Begin Campaign, should be slightly faster.
In unity, when creating a new campaign, the file select window will open with a better title
In Unity, the pitch in team management is no longer upside down
In FC, the exported squad name will not have “Squads” in game, make sure that the file still starts like that though!

Resources:
Includes a vanila squadfile known to import successfully in case of malfunction in database import.

All previous known issues remain open for now.

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Changelog version 0.0.2p (prototype) – rc
-First prototype for public release
Features:
-Basic pack store and team management
-Squad export

Please consult readme or other official documentation to get started. While this is publicly released, it’s not meant for convenience or ease of use.
It is rather a proof-of-concept of a much larger idea.

KNOWN ISSUES:

This is a prototype, so obviously there are many issues and problems that may not even appear here

1 – In game, bench player cannot be put in the field
WORKAROUND: In FC, in Settings, Edit team sheets, add a new teamsheet and set that as active. Fix pending in next build –> FIXED

2 – In Unity, UI elements appear offcentered

3 – In Unity, campaign creation takes an EXCRUCIATINGLY long time
WORKAROUND: Have a cup of tea or something, it’s l o n g, must be poorly optimized database queries

4 – FC may not see my save after I put it in the correct folder
Make sure your file name begins with “Squads” when you place it in the FC’s setings folder

5 – Graphical/Misc issues
In Unity:
For now there is no failsafe preventing you from adding the same players in the squad multiple time, so be a goodboy and look out for that for yourself

In FC:
All player jerseys are 128 –> FIXED!
All player jerseys are white
Player team has no crest, and TEAM_ABBR_111666 – This because there are no ad-hoc assets and locfile entry for the team
In game, Hypermotion overlays displaying stats can be wrong – No idea why to be fair
No faces for player’s team players – There are no faces. There are no faces. There are no faces. GOOD NIGHT!

 

 

Not Compatible With Career Mode Not Compatible With Saved CM Drag & Drop Manual Install Not Online Compatible PC Compatible Win10 Compatibility

TOTAL DOWNLOADS COUNT : 198


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Author: Madatek

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