InnFormation Post-FIFA 22 Gameplay Mod Post-FIFA 22


This Gameplay Mod makes the following changes:

Changes made to AI Behaviour:
– AI will attempt more tackles and interceptions.
– AI will attempt more ambitious passes such as long balls, diagonal switches and through balls.
– AI will pass to avoid turning over possession. This is not constant though as the AI is traditionally
programmed to march forward. Thus, it will prioritise progressing forward.
– The AI’s vision has been improved to match the user. The intention is to make the AI match your field
of vision as the user – being able to see almost the entire pitch. Taking full advantage of this enhanced
vision lies with the attributes of the players (e.g. Good teams will be able to successfully execute long passes
whilst lesser teams will fail when doing so). The execution of the ideas will be different.
– AI will shield the ball more to maintain possession (this is not overpowered though). You will notice rare moments
of the AI shielding the ball so that it goes out of play for a corner or Goalkick depending on the situation.

General changes made by the Mod:
– Defenders are more aggressive when making interceptions and tackles (clearly visible when watching
the AI defend). The AI will fight for every 50-50 header and even slide to intercept passes. There are
more slide tackles made by the AI.
– Physicality is more visible. Taller and stronger players will win more air battles.
– Pressure will lead to more errors on the ball.
– Using the weaker foot leads to more errors when shooting or passing.
– Enhanced the effect of team chemistry on relevant attributes such as vision, marking, passing and other
functional attributes affecting a team’s whole play so that teams with poor chemistry suffer on the pitch (This likely
works on Manager Mode). I also removed the effect of chemistry on attributes that are more individual based such as
shooting, dribbling, control and balance.

Changes made to the defense:
– Teams will defend better, mainly the midfielders and defenders.
– Zonal marking has been enhanced and can be noticed with players blocking spaces in their allocated zone.
This results in more organised defending. Defenders and midfielders will track back whilst attackers block passing
pathways to centrebacks and prepare for the counter attack.
– Increased the difference between pressing and non-pressing teams. Pressing teams will be willing to break out of
their shape when defending whilst teams that employ a mid-block or drop back will stay in their shape.
– There is less space between defense and midfield to make it harder to break through the midfield. The midfield
is more congested.

Changes made to attack:
– Players make better decisive runs from deep and the AI has more efficient attacks with fast-build up teams reaching
the opponent’s box faster and with fewer more purposive passes.
– Fullbacks will push further up the pitch, even occupying the winger’s position if the winger is instructed to come short
or roam freely across the pitch. You may even see fullbacks in the box in these instances.
– Improved the positioning of midfielders and strikers when outside and inside the box. These players will take up better attacking positions.
Midfielders will be more likely to make runs from deep when there is a chance to do so and they will lead attacks during
counter-attacks.

Changes made to the ‘Feel’ of the Gameplay:
– Reduced the speed of animations. This mainly affects turning animations.
– Reduced the minimum and overall speed of accelerating and sprinting. Players cover less distance on
the pitch. This has been done to make the pitch feel slightly larger.
– Made animations smoother (making them slower).
– Due to improved Zonal Marking and other defensive changes, the midfield is more congested and harder to break through. There are no longer
instances where the midfield can be easily strolled through.
– Due to Zonal Marking being improved, teams will shift with the ball when defending. This has the effect of making the pitch more wide and
making wide players more effective when staying wide as they can exploit a lot of space when switches are made successfully.

The Mod borrows a lot from features observed from FC 25 and the new features I added in the FC 25 InnFormation Gameplay Mod.

Career Mode Compatible Compatible With Saved CM Not Online Compatible PC Compatible Win10 Compatibility

TOTAL DOWNLOADS COUNT : 12244


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Author: InnFormation

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I started modding with FIFA 20, learning how to use Frosty Manager through some of the videos Paulv2k4 released on his Youtube channel but they have since been removed. I worked out the different files and their functions through trial and error with the biggest challenge being the simulations (which were a big issue in FIFA 20). I also learned how to make a gameplay Mod on FIFA 20. I moved on to FIFA 21 with the skills learnt but never released the MOD as I was fine-tuning it and until now on FIFA 22. The Gameplay MOD that improves the defence and attack of all teams in the game will be coming shortly after the release of the Career Mod. I can't work full time on the Mods as I'm currently in varsity but I will try my best to respond to y'all's recommendations each week and implement them if I can. I hope to change your FIFA 22 experience with this MOD.
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