FC 25: KIARIKA Career Mode Overhaul v2.8 / TU12


Welcome to KIARIKA Career Mode Overhaul

 

THIS MOD IS NOT MADE FOR PLAYERS WHO PREFER SIMPLE, IT IS DESIGNED TO BE DIFFICULT.

 

  • Updated Loc’s and fixed some texts that are bugged because of that. (Text bugs Fixed)
  • All stupid objectives have been eliminated.
  • The AI behavior in the transfer market has been improved. Now, it will gradually strengthen the team over the seasons, and it will also sign replacement players when selling others.
  • Custom calendar designs have been added for each league in the game that previously didn’t have them (handmade by Ari).
  • The job application system for managers has been improved. Now, if you achieve your objectives with your current club, you’ll most likely receive job offers at the end of the season or the start of the next one (you’ll need to check the job tab, as in FC 25, manager offers don’t come via messages).
  • The quick simulation system has been enhanced to guarantee a win if your team is significantly stronger than the opponent. You’ll have higher chances of winning against weaker teams.
  • Player regens have been nerfed (this has been tested, but exceptions may still occur).
  • The amount of money you receive when advancing to the next season has been reduced to prevent easily accumulating wealth each season.
  • The revenue from player sales has been reduced to discourage exploiting player over-selling to boost transfer budgets and sign whoever you want from the first season. 
  • Getting sacked will be much easier if your performance is poor. Losing frequently will erode the club board’s trust, and sooner or later, you’ll be dismissed. The board will also monitor your performance more closely, evaluating you every five matches to determine if you’re still fit for the role or should be replaced. 
  • The board’s behavior regarding increasing objectives over the seasons has been adjusted. It will now depend more on your performance, and sometimes, even if you meet your goals, the board won’t drastically raise expectations from one season to the next (e.g., first season: avoid relegation; next season: win the league).
  • Youth academy prospects will always have at least 1 playstyle and up to 7 playstyles. The higher the quality of the prospect, the greater the chance of having 7 playstyles.
  • Player transfer values have been adjusted to reflect more realistic and challenging figures. 
  • Player salaries have been adjusted to increase the difficulty of signing high-wage players.
  • The AI’s behavior when assigning release clauses has been modified. Young players with high potential will almost always have a release clause.
  • Coach values have been adjusted to make them slightly more expensive.
  • The minimum number of goalkeepers in a team is now 3, and the minimum squad size is 22 players.
  • Individual awards such as the Ballon d’Or, Golden Boot, Team of the Week, Coach of the Year, etc., have been modified for better balance and fairness in selections. Both individual stats and team achievements will matter. The top scorer will have the same importance as the top assister, making it more likely to see different winners.
  • Starting transfer budgets have been drastically reduced when beginning a new career.
  • The maximum number of coaches you can have has been reduced to 19 to prevent crashes. Additionally, finding coaches with the same playstyle as your team will be common, and discovering 5-star coaches will be easier if you manage top-level clubs. As a balancing measure, you’ll now see a maximum of 10 coaches to choose from each week, making it harder to find the best coaches quickly.
  • The rate at which players gain or lose OVR has been slowed down. OVR growth will be faster when a player is in good form and slower when in poor form. For veterans, OVR will decrease slowly if they’re in good form and faster when in poor form.
  • The maximum squad size is now 60 players.
  • Development plans have been redesigned to better focus on each role and position. Additionally, all development plans now train stamina. They also train penalties and free kicks for all players except goalkeepers.
  • Revenue from shirt sales, ticket sales, and other sources has been drastically reduced to limit the passive income players can generate.
  • Youth prospects promoted to the first team will now have contracts ranging from 4 to 5 years.
  • The minimum age to promote a youth prospect to the first team is now 15 years old.
  • Players’ potential will vary by 15% depending on their performance throughout the season. This change is generally reflected in the following season.
  • The minimum OVR for a player to be considered for their first PlayStyle+ has been changed to 75, and the minimum OVR for a second PlayStyle+ is now 80.
  • For a player to be eligible for 2 PlayStyle+, they must have at least 5 playstyles.
  • Scouts will now bring a maximum of 10 youth prospects.
  • The injury probability for tired players has been drastically increased. Squad rotation will be important to avoid constant injuries. This only applies to played matches.
  • Youth scouts will be significantly more expensive for the first purchase, especially the best ones.
  • All logos for international and national cups, such as the Euro, World Cup, Scottish Cup, Dutch Cup, etc., have been licensed.
  • The following teams have been licensed: AC Milan, Inter Milan, Lazio, and Atalanta.
  • There’s now a 10% chance that the best players in a team will refuse to renew their contracts.

  • Contract renewal duration changed to 3 years, and transfer contract duration set to 4 years (both were 2 years in the base game).
  • Further increased the difficulty to move up from one level to another.
  • Adjusted the career mode objectives as a player to make them more realistic and not ridiculously impossible as in the base game (example: contribute 60 goals in the season) (This does not apply to a road to glory, if you start in a small team it will be the opposite, you will not be able to move easily from a “HamKam FC” to a “Manchester United”).
  • Adjusted the amount of points required for the coach to choose you in the starting eleven, now it is much more complex because the margin of error you will have is minimal, so there should no longer be that “permanent starting eleven based on training”.
  • The necessary % to be able to occupy certain types of playstyles has been adjusted, before it asked for 50% to be able to occupy all the playstyles of the same personality, now it only asks for 35%.
  • Fixed the bug where we start the career mode with 75 OVR and 75 in all stats just by selecting the basic start of the career mode.

Career Mode Compatible Compatible With Saved CM Manual Install PC Compatible Win10 Compatibility

TOTAL DOWNLOADS COUNT : 32260


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Author: KIA

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Hi I'm KIA, I started making mods for FIFA in FC24, I have always been characterized by providing the best support to the user who uses my mods, I also focus on quality rather than speed, although that does not mean I'm not fast, because I am hahaha. I started my journey as a modder in the game called Mount And Blade II Bannerlord, that was 2 years ago. I hope you like my mods <3
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morgan
morgan
2 months ago

it says access is denied when i try to put it in mod manager

Nils
Nils
2 months ago

Hey, back in December we had a “career mode overhaul + rating system” when will we get an update fpr the rating system? I loved it sm, especially the adjusted training plans that hit so many attributes

Andre
Andre
1 month ago
Hi Kiarika,

First of all, thank you for the fantastic work and for making it available here.

I just wanted to make a correction regarding transfers in career mode.

I think that the other clubs, some of them not having much financial capacity, make incomprehensible purchases.

I barely have the money to sign him and then I see an Osasuna like that spending 50M on the player. This is fucking unrealistic.

Can you review this?

Sorry about something and thanks for the mods.
Pepo
Pepo
1 month ago

Hello, I see that this mod was updated 2 days ago I think related to EA FC 25 new update but in the download file I’ve got the old version from like 26th of February and when I download it it’s not working for me in FIFA manager it’s telling me that the version in uncompatible.

wqn5i
wqn5i
1 month ago

hi, newest update its not working, thanks for your hard work.

`PrisonGangster
`PrisonGangster
1 month ago

works with TU10?

bickle
bickle
30 days ago

broo can you update to TU10??

tricko
tricko
23 days ago

itss compatible whi fifa mod??

tricko
tricko
22 days ago

works whit fifer mod??

arthur
arthur
21 days ago

excuse me i dont know where i can download something

anthony
anthony
14 days ago

serie a teams still have fake names and i have career mod second on the list and gameplay 1st. am i missing something

Jloggins
Jloggins
13 days ago

This mod isn’t realist. Clubs have to accumulate wealth to be able to compete with bigger clubs, otherwise just like PSR it ensures that only the top clubs are capable of competing with each other, while the rest cannot. This is why clubs from the bottom half of the table in the premier league simply cannot compete with the big teams, the big club turn overs are ridiculous they can ignore psr (chelsea , man utd over 1 billion in debt, and man city, hence why there is a stadium arms race to build bigger stadiums). The mistake you made was not penalizing the big clubs while not rewarding the smaller clubs (lower in the league). I don’t care who anyone is, they are not going to be able to take a smaller club in the premier league up the table to win the league,or finish in the top 4 or top 7, it is impossible because of everything I have said above. You have in effect made it so only the top elite teams can compete in ANYTHING (league title races, domestic cups,european trophies etc)

Dawid
Dawid
10 days ago

TU 12 please?

lampard
lampard
8 days ago

Update for TU12 please

Hinsine
Hinsine
6 days ago

The transfer fee of players is a bit ridiculously high. The value of any random player is tens of millions. If the ability value is a little higher, it will cost hundreds of millions. Instead, it seems unreal. It is recommended not to make too large a proportion change in the transfer fee. The original setting of the game is quite good.