Welcome to KIARIKA Career Mode Overhaul
THIS MOD IS NOT MADE FOR PLAYERS WHO PREFER SIMPLE, IT IS DESIGNED TO BE DIFFICULT.
Improved player evaluation logic during matches. (Updated feature)
Increased the number of injuries during matches, especially noticeable when a player has the “injury prone” trait or is playing with very high fatigue. (Updated feature)
The maximum number of players allowed in a team has been changed to 52 (previously 60). This change was made because exceeding 52 players causes many bugs and possible crashes in the game. (Updated feature)
The weekly, monthly, and yearly awards system has been improved. The Ballon d’Or winner selection system was also improved, now giving much more importance to the league you play in, your match performance, and whether you won important titles (this also applies to AI players). (Updated feature)
The coach awards system has been improved. Now, if you take a lower-table team and win titles, you have a much higher chance of winning awards compared to more famous coaches from big teams. (Updated feature)
The press conference system has been improved. There will no longer be interviews every two weeks just for being at the top. Interviews will now have a greater impact on players, so it’s worth attending if you want to motivate them before a match. (Updated feature)
The job system for coaches has been improved. (Updated feature)
The logic for increasing or decreasing team morale has been improved, depending on whether you are meeting the season objectives or not. (Updated feature)
The player morale system has been improved, making it more logical regarding their happiness with contracts and playing time. It will now be easier to keep players who are not important or crucial to the team happy, while keeping important and crucial players happy will be relatively simple as long as you give them minutes in most matches and their salary matches their level. (Updated feature)
The number of likes and comments on social media posts has been readjusted. (Updated feature)
The probability of finding incredibly talented players with scouts has been drastically reduced. (Updated feature)
The probability of finding players in the position and role you are looking for with scouts has been drastically increased. (Updated feature)
The transfer system has been refined and polished to achieve the best balance between difficulty and possibility. (Updated feature)
Now, players with high potential and currently low OVR will increase their OVR faster, but once their OVR is close to their potential, their growth will normalize. (Updated feature)
The amount of money clubs carry over from one season to the next has been changed: big clubs will now retain 80%-70%, medium clubs 68%-56%, and small clubs 55%-50%. (Updated feature)
The percentage of money clubs receive from competitions has been considerably increased. Depending on the club’s level and the prize amount, you can now receive between 100% and 50% if the prize is very high. (Updated feature)
The amount received from player sales now depends on the club’s level: top clubs will receive 80%-90% of the transfer, medium clubs 75%-80%, and small clubs 67%-72%. (Updated feature)
Updated Loc’s and fixed some texts that are bugged because of that. (Updated feature)
All stupid objectives have been eliminated.
Custom calendar designs have been added for each league in the game that previously didn’t have them (handmade by Ari).
The quick simulation system has been enhanced to guarantee a win if your team is significantly stronger than the opponent. You’ll have higher chances of winning against weaker teams.
Player regens have been nerfed (this has been tested, but exceptions may still occur).
The revenue from player sales has been reduced to discourage exploiting player over-selling to boost transfer budgets and sign whoever you want from the first season.
The board’s behavior regarding increasing objectives over the seasons has been adjusted. It will now depend more on your performance, and sometimes, even if you meet your goals, the board won’t drastically raise expectations from one season to the next (e.g., first season: avoid relegation; next season: win the league).
Youth academy prospects will always have at least 1 playstyle and up to 7 playstyles. The higher the quality of the prospect, the greater the chance of having 7 playstyles.
Player transfer values have been adjusted to reflect more realistic and challenging figures.
Player salaries have been adjusted to increase the difficulty of signing high-wage players.
The AI’s behavior when assigning release clauses has been modified. Young players with high potential will almost always have a release clause.
Coach values have been adjusted to make them slightly more expensive.
The minimum number of goalkeepers in a team is now 3, and the minimum squad size is 22 players.
Starting transfer budgets have been drastically reduced when beginning a new career.
The maximum number of coaches you can have has been reduced to 19 to prevent crashes. Additionally, finding coaches with the same playstyle as your team will be common, and discovering 5-star coaches will be easier if you manage top-level clubs. As a balancing measure, you’ll now see a maximum of 10 coaches to choose from each week, making it harder to find the best coaches quickly.
Development plans have been redesigned to better focus on each role and position. Additionally, all development plans now train stamina. They also train penalties and free kicks for all players except goalkeepers.
Youth prospects promoted to the first team will now have contracts ranging from 4 to 5 years.
The minimum age to promote a youth prospect to the first team is now 15 years old.
Players’ potential will vary by 15% depending on their performance throughout the season. This change is generally reflected in the following season.
The minimum OVR for a player to be considered for their first PlayStyle+ has been changed to 75, and the minimum OVR for a second PlayStyle+ is now 80.
For a player to be eligible for 2 PlayStyle+, they must have at least 2 playstyles.
Youth scouts will be significantly more expensive for the first purchase, especially the best ones.
All logos for international and national cups, such as the Euro, World Cup, Scottish Cup, Dutch Cup, etc., have been licensed.
The following teams have been licensed: AC Milan, Inter Milan, Lazio, and Atalanta.
There’s now a 10% chance that the best players in a team will refuse to renew their contracts.
- The number of PlayStyle+ you can have has been increased; now the maximum is 3 (previously it was 1). Additionally, to be able to upgrade your PlayStyles to PlayStyle+, you must have at least one of the three personalities at 40%. (New feature)
- The logic for objectives when signing with teams or renewing your contract has been improved, and many pointless objectives have been removed. (Updated feature)
- The attribute point cost to improve player attributes has been increased, resulting in a much slower OVR progression compared to the base game. (New feature)
Contract renewal duration changed to 3 years, and transfer contract duration set to 4 years (both were 2 years in the base game).
Adjusted the amount of points required for the coach to choose you in the starting eleven, now it is much more complex because the margin of error you will have is minimal, so there should no longer be that “permanent starting eleven based on training”.
The necessary % to be able to occupy certain types of playstyles has been adjusted, before it asked for 50% to be able to occupy all the playstyles of the same personality, now it only asks for 35%.
Fixed the bug where we start the career mode with 75 OVR and 75 in all stats just by selecting the basic start of the career mode.
Hi guys i hope you are well im gonna leaving some details related to possible problems:
If the game says “access is denied” just reinstall the mod.If the mods is not working after a title update just wait 7 days before the update and the update of the mod it’s gonna be here, this is because the mods always goes 7 days before to the patreon release.If you know that you have the correct version of the mod and the correct version of the game, assure about to put the “-dataPath FIFAModData” code into the properties launch options of the game, if that doesnt work, use the live editor, if you still dont know why is not working, come to the discord and tag Ari or KIA for help.
Hi guys hope you are well, I will give you important information in case you stop to read this, Every time EA updates the game we (KIARIKA) update our mods for the latest version of the game the same day of the game update, but these versions go to Patreon, to the people who support us financially in the project, after 7 days the mod is released to the public. Greetings!
it says access is denied when i try to put it in mod manager
Hey, back in December we had a “career mode overhaul + rating system” when will we get an update fpr the rating system? I loved it sm, especially the adjusted training plans that hit so many attributes
Hello, I see that this mod was updated 2 days ago I think related to EA FC 25 new update but in the download file I’ve got the old version from like 26th of February and when I download it it’s not working for me in FIFA manager it’s telling me that the version in uncompatible.
hi, newest update its not working, thanks for your hard work.
works with TU10?
broo can you update to TU10??
itss compatible whi fifa mod??
works whit fifer mod??
excuse me i dont know where i can download something
serie a teams still have fake names and i have career mod second on the list and gameplay 1st. am i missing something
This mod isn’t realist. Clubs have to accumulate wealth to be able to compete with bigger clubs, otherwise just like PSR it ensures that only the top clubs are capable of competing with each other, while the rest cannot. This is why clubs from the bottom half of the table in the premier league simply cannot compete with the big teams, the big club turn overs are ridiculous they can ignore psr (chelsea , man utd over 1 billion in debt, and man city, hence why there is a stadium arms race to build bigger stadiums). The mistake you made was not penalizing the big clubs while not rewarding the smaller clubs (lower in the league). I don’t care who anyone is, they are not going to be able to take a smaller club in the premier league up the table to win the league,or finish in the top 4 or top 7, it is impossible because of everything I have said above. You have in effect made it so only the top elite teams can compete in ANYTHING (league title races, domestic cups,european trophies etc)
TU 12 please?
Update for TU12 please
The transfer fee of players is a bit ridiculously high. The value of any random player is tens of millions. If the ability value is a little higher, it will cost hundreds of millions. Instead, it seems unreal. It is recommended not to make too large a proportion change in the transfer fee. The original setting of the game is quite good.
you post this update the very same day that there is an ea update to the game,making this useless…
You need the serie a license mod, otherwise only fake names for inter,milan,atalanta etc (milan and inter are not in ea fc 25 because they are exclusively licensed to another game for the foreseeable future.)
Hi everyone!
This might be a silly question, but I only recently started using mods.
Is it possible that if I install mods later on, they won’t work in my current career mode?
Of course, I’d rather not have to start a new career every time.
Hi sir, hope you are well, you can activate and disable the mod when you want, just assure to make two save files to assure your career save, have a good day man <3 😀
hi, why are the stadiums in career mode NOT Filled? Like the molineux or any stadium is almost HALF empty on the first 10 minutes. THis breaks the immersion in the game. ANY FIXES?
Mod is good but it lacks a very strategic aspect . Teams r finishing with 95 + points every year , so it is impossible to win the title .
Remove it! I had a youngster who had + TWENTYSEVEN in a day after the role change!!! What a disaster!!! I have to seek another mod, ruined 100%
hi bei mir ist das so das ein error kommt da drin steht das es ein fehler gab das die date vorhanden ist aber es geht nichts.
(bei allen mods)
Hello sir, first of all, I would appreciate it if you didn’t demand things and instead joined Discord to find out what’s going on :D.
Secondly, this error has already been corrected and is now in v3.2, released on Patreon. It will be available to the public between today and June 17.
Hello sir, the mod is designed to be difficult, so if you don’t like it, there’s not much we can do. If you have a good suggestion, please join our Discord and send your suggestion to the “Recommendations” channel.
Hello sir, this issue has already been addressed for v3.2, which will be released between today and June 17.
Unfortunately, our Early Access policy stipulates that after seven days on Patreon, the mod is released to the public on the respective pages. We are not responsible for EA releasing an update just two days later. I hope you are well.