Otools is a tool for importing/exporting EA model format (.o).
O is a file extension in EA Sports games which is used for model and animation files. The file may contain model data, skeleton information, animations, rendering information and shaders.
O files were used mostly in games developed by EA Vancouver, between 1999 and 2009.
Full support for FIFA games, from FIFA 2003 to FIFA 10.
Full support for skeleton and skinning
Stadium extras import/export
Bone Remap feature
Vertex Color Merging feature
– this tool can be installed on Windows 7/8/10, 32-bit or 64-bit.
– install Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019 (if you have 64-bit system, install both x64 and x86 versions)
– install DirectX 9.0c End-User Runtimes (June 2010)
How to use: